On this page, we will showcase work developed to fit the new computing curriculum. Each year group will present some of their work which has been done through Espresso, Scratch, LOGO or other programming languages where applicable. We will be putting together Computing Portfolios to take with us through school to show the progression and coverage.
Year 6 Espresso
We have be looking a how to make sprites react to more complex events and move accordingly - moving further with a longer swipe and in the direction the user intends. Have a go at some of the games below by clicking on the screenshot:
This game is played by 2 people and lasts 90 seconds. The aim is to score the most goals in the opposite net.
If you fancy playing some royal football, try Tory's game. Can you score a goal past the amazing goalkeeper?
Our first two examples are games made by Florin and Tyler in Year 6. They had to design a car racing game, where the challenge is to get around the track without hitting the sides. Both of these games went a step further by adding grass to their race track, which causes the car to slow down. Is the short-cut worth taking? Try out the games below by clicking on the pictures.